* fix(mobile): keep repeated-prefix chat replies streaming Text alone can't tell "the transcript caught up with this stream" from "a new reply repeats the previous turn's prefix", so the old suppress-on- prefix rule swallowed genuine repeated replies. A stateful gate remembers which transcript tail predates the current stream segment and hides the bubble only when that tail moved during the segment, scoped to the active host/workspace/tab/session so a swapped chat can't inherit a baseline. Refs STA-3333. * fix(mobile): keep the streaming gate alive across chat/terminal toggles The gate lived in MobileNativeChatView, but MobileNativeChatOverlay returns null whenever the user peeks at the terminal — that unmounts the view and throws the baseline away, so the repeated-prefix reply was swallowed again on the way back. Move the gate (and the fold memo it reads) up to the overlay, which stays mounted across those toggles. While hidden the transcript is empty and the throttled stream reports no text, which the gate would have read as "idle" and re-anchored on. Pass the agent's working state so a textless tick inside a live segment holds the baseline instead. The scope key is now keyed off the tab rather than the view-gated chat resolution, so it survives the toggle too; streamIdentity keeps its exact previous value because the delayed-send guards compare against it. Also drops a dead disjunct in the caught-up test: a null baseline is already unequal to every real tail id. * test(mobile): model the real re-show ordering in the streaming-gate tests The overlay regression test replayed the transcript before the stream text on the way back from the terminal view. That ordering is backwards: the session withholds `messages` until a fresh read settles (an RPC round trip) while the throttled stream text returns in ~50ms — and with the transcript already back, a gate that got discarded on the toggle still passes. Replay the real order, which pins the gate's lifetime as intended. Swaps the hidden-gap duplicate case for the in-view one (a tool frame clears the assistant text mid-turn), which is where the hold actually earns its keep; the hidden-gap direction stays covered at the gate level. * fix(mobile): stop the streaming gate adopting a reply as its own history A textless status tick was re-anchoring the gate's pre-stream baseline, so two paths still rendered wrong: - The reply's transcript push beats its throttled status text whenever the pane stays `working` past the turn (a live subagent or background task). The tick in between adopted the just-landed reply as history, and the status text that followed rendered it a second time — a duplicate bubble, and a regression against main's suppress-on-prefix rule. - Peeking at the terminal between turns empties the transcript. That empty tail was adopted as the baseline, so the next repeated-prefix reply was swallowed again — the bug this PR exists to fix. Only a tick that carries a real tail and sits outside a live turn anchors now, with an exception for a gate that has never anchored: mounted mid-turn, the first real tail it sees is the best history it will ever get. Also drop `buildMobileNativeChatData`, a test-only builder this PR had wired the new gate into; its green test asserted the exact suppression this PR removes. Its fold/pending/image coverage moves to the builder the view calls. * test(mobile): pin the textless anchor's text reset Mutation testing found the `prevText` reset on an anchoring textless tick unpinned: keeping the previous turn's text there reads the next turn's opener as a new segment, re-anchors onto the reply that just landed, and renders it a second time — the same duplicate-bubble class already fixed twice on this branch. |
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|---|---|---|
| .. | ||
| app | ||
| assets | ||
| fastlane | ||
| packages/expo-two-way-audio | ||
| plugins | ||
| scripts | ||
| src | ||
| .gitignore | ||
| .oxlintrc.json | ||
| Gemfile | ||
| README.md | ||
| app.json | ||
| issue-5049-unresponsive-session-findings.md | ||
| metro.config.js | ||
| mobile-terminal-direct-input-default.md | ||
| mock-homepage.html | ||
| mock-tasks.html | ||
| package.json | ||
| pnpm-lock.yaml | ||
| pnpm-workspace.yaml | ||
| terminal-output-streaming-findings.md | ||
| tsconfig.json | ||
| vitest.config.ts | ||
README.md
Orca Mobile
React Native companion app for Orca. Monitor worktrees, view terminal output, and send commands from your phone.
Local development uses two processes:
- Orca desktop/Electron from the repo root. This hosts the mobile WebSocket RPC server on port
6768. - Expo Metro from
mobile/. This serves the React Native app on port8081.
Unless a command says otherwise, run mobile app commands from the mobile/ directory.
Prerequisites
- Node.js 24+
- pnpm
- Xcode and/or Android Studio tooling for simulator or device builds
- Expo Go on your phone, or a development client build when native modules are needed
- Phone and desktop on the same LAN when testing a physical phone
Start Desktop Orca
From the repository root:
pnpm install
pnpm dev
Confirm the mobile RPC server is listening:
lsof -nP -iTCP:6768 -sTCP:LISTEN
Restart pnpm dev after changing Electron main-process code. Metro hot reload only applies to the mobile JavaScript bundle.
Start The Mobile App
cd mobile
pnpm install
pnpm start
Scan the Expo QR code with your phone's camera on iOS, or Expo Go on Android.
For a native dev-client build:
pnpm exec expo run:android
pnpm exec expo run:ios
pnpm start --dev-client
Pair With Desktop Orca
- Open Orca desktop.
- Go to Settings > Mobile.
- Scan the pairing QR code from the mobile app.
- Confirm the mobile host endpoint is
ws://<desktop-ip>:6768.
For the Android emulator, use ws://10.0.2.2:6768. For a physical phone, use the desktop LAN IP, for example ws://192.168.0.179:6768.
If the phone has a stale host entry, remove it from the app and pair again.
Development Paths
Android Phone
- Install Expo Go from Google Play
- Run
pnpm start, scan QR with Expo Go - For native modules:
pnpm exec expo run:android - Run with
pnpm start --dev-client
iOS Simulator
- Install Xcode from the App Store
- Run
pnpm start --iosto open in iOS Simulator
Physical Phone Debugging
The phone can be inspected through the connected device tooling:
orca snapshot --json
orca click --element @e3 --json
orca fill --element @e1 --value "ls" --json
orca screenshot --json
Use snapshot first to find the current element refs, then click/fill those refs. After mobile file edits, Metro usually hot reloads automatically, but navigating out of and back into the session screen can be useful because it re-runs terminal.subscribe.
Terminal Streaming Repro Without A Phone
Use this when terminal output does not render on device and you need to split server streaming bugs from WebView/UI bugs:
cd mobile
ORCA_MOBILE_WS_URL=ws://127.0.0.1:6768 pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64>
You can pass a worktree selector as the third argument:
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "id:<worktreeId>"
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "path:/absolute/worktree/path"
pnpm exec tsx scripts/test-subscribe.ts <deviceToken> <serverPublicKeyB64> "name:my-worktree"
The expected result includes:
streamSawMarker: true
readSawMarker: true
If this repro fails, debug the desktop runtime/PTY path before the mobile WebView. If it passes but the phone is blank, debug the session screen or TerminalWebView readiness/queueing path.
Terminal Color Repro Without A Phone
Use this when terminal colors disappear after switching tabs. Open a Claude Code terminal and at least one other terminal in the target worktree, then run:
cd mobile
ORCA_MOBILE_WS_URL=ws://127.0.0.1:6768 pnpm exec tsx scripts/repro-terminal-colors.ts \
<deviceToken> <serverPublicKeyB64> "id:<worktreeId>"
The script captures terminal.subscribe snapshots in an A → B → A sequence and writes raw snapshots to mobile/terminal-color-repro/. If the two A snapshots have different sgrColor counts, the desktop snapshot changed during the switch. If they match, the ANSI color data is still present and the bug is in mobile replay/rendering.
Validation
Run these checks before committing mobile terminal changes:
cd mobile
pnpm exec tsc --noEmit
pnpm lint
cd ..
pnpm typecheck:node
Protocol Version Compatibility
Mobile and desktop talk over a versioned protocol. Because mobile updates lag desktop by 24-48h via the App Store, both sides exchange version numbers on status.get so a genuinely incompatible combo can hard-block instead of silently misbehaving.
Constants live in two files (Metro can't resolve outside mobile/):
src/shared/protocol-version.ts—DESKTOP_PROTOCOL_VERSION,MIN_COMPATIBLE_MOBILE_VERSIONmobile/src/transport/protocol-version.ts—MOBILE_PROTOCOL_VERSION,MIN_COMPATIBLE_DESKTOP_VERSION
Today all four are set so evaluateCompat always returns { kind: 'ok' } — nothing blocks. The wire format is in place to flip a switch when needed.
When to bump
Bump DESKTOP_PROTOCOL_VERSION (and the mobile mirror MOBILE_PROTOCOL_VERSION when relevant) for breaking changes:
- Removed RPC method or required parameter that mobile uses
- Changed meaning (units, nullability) of an existing field mobile reads
- Changed encryption, framing, or auth handshake
Do not bump for additive changes:
- New RPC methods
- New optional fields on existing methods
- New event types in
terminal.subscribe
Set MIN_COMPATIBLE_MOBILE_VERSION (kill-switch) when desktop ships a change that requires a minimum mobile version to function safely. Same for MIN_COMPATIBLE_DESKTOP_VERSION from the mobile side.
When a verdict is blocked, mobile/src/components/ProtocolBlockScreen.tsx renders a screen pointing the user at either the App Store (mobile too old) or GitHub Releases (desktop too old).
To exercise the block screen locally: set MIN_COMPATIBLE_DESKTOP_VERSION = 999 in mobile/src/transport/protocol-version.ts, rebuild, pair to any desktop. Revert before merging.
Mock Server
Develop the mobile app without a running Orca desktop instance:
pnpm mock-server # starts mock WebSocket server on port 6768
Connect from the app using endpoint ws://localhost:6768 and token mock-device-token.
Environment variables
MOCK_NATIVE_CHAT=1— serve the native-chat scenario (one live agent tab, empty transcript, image upload) instead of the default terminal fixtures.MOCK_SERVER_KEY_FILE— persist the server keypair across restarts so a paired device keeps its public-key pin. A missing or invalid file is re-keyed with a warning, which forces a re-pair.
Scenario control files
Read on every request, so behaviour can be flipped mid-session without a restart (a restart would re-key E2EE and force a re-pair). Write the mode into the file, or delete it for the default.
MOCK_SEND_MODE_FILE(defaultorca-mock-send-modein the system temporary directory) —accept(default) accepts the send,errorfails it withmobile_input_floor_unavailable, anything else reports the send as rejected.MOCK_TERMINAL_LIST_MODE_FILE(defaultorca-mock-terminal-list-modein the system temporary directory) —omitreturns an empty terminal list,otherreturns a list that omits the chat handle, anything else lists it.MOCK_TERMINAL_STREAM_MODE_FILE(defaultorca-mock-terminal-stream-modein the system temporary directory) —deadanswers a subscribe withsubscribedthenend(a gone PTY), which is what exercises the rearm bound and terminal prune; anything else streams normally.
Connecting to Real Orca
- Start Orca desktop with WebSocket transport enabled
- In Orca, go to Settings > Mobile and scan the QR code with this app
- The QR encodes the connection endpoint, device token, and TLS fingerprint
Project Structure
mobile/
├── app/ # Expo Router screens (file-based routing)
│ ├── _layout.tsx # Root layout with navigation stack
│ ├── index.tsx # Home screen — paired hosts list
│ └── pair-scan.tsx # QR code scanning screen
├── src/
│ ├── terminal/ # Terminal WebView and xterm bridge
│ └── transport/ # WebSocket RPC client
├── scripts/
│ ├── test-subscribe.ts # Desktop streaming repro without a phone
│ └── mock-server.ts # Standalone mock WebSocket server
└── assets/ # App icons and splash screen