orca/tools/benchmarks/workspace-switch-paint-late...

399 lines
14 KiB
JavaScript

#!/usr/bin/env node
/**
* Measures how long a workspace-card click takes to become VISIBLE.
*
* The existing e2e spec (tests/e2e/worktree-switch-responsiveness.spec.ts) only
* measures the synchronous click task. That stays fast even when the symptom is
* present: `markSidebarWorktreeActiveImmediately` mutates the DOM in the click
* handler, so the attribute flips in ~1ms. What the user sees is the next
* painted FRAME, and that frame is blocked when the async activation path jams
* the main thread. So the number that matters is first-paint-after-click.
*
* Attaches over CDP to an already-running dev app:
*
* ORCA_DEV_USER_DATA_PATH=... REMOTE_DEBUGGING_PORT=9455 pn dev
* node tools/benchmarks/workspace-switch-paint-latency.mjs --port 9455
*
* Exits non-zero when the median first-paint exceeds --budget (default 200ms),
* which makes it usable directly as a `git bisect run` predicate.
*/
import { writeFileSync, mkdirSync } from 'node:fs'
import path from 'node:path'
import { chromium } from '@stablyai/playwright-test'
function parseArgs(argv) {
const args = {
port: 9455,
switches: 6,
budgetMs: 200,
settleMs: 2500,
out: null,
json: false
}
for (let i = 0; i < argv.length; i += 1) {
const [flag, inlineValue] = argv[i].split('=')
const value = inlineValue ?? argv[i + 1]
const consume = () => {
if (inlineValue === undefined) {
i += 1
}
}
switch (flag) {
case '--port':
args.port = Number(value)
consume()
break
case '--switches':
args.switches = Number(value)
consume()
break
case '--budget':
args.budgetMs = Number(value)
consume()
break
case '--settle':
args.settleMs = Number(value)
consume()
break
case '--out':
args.out = value
consume()
break
case '--json':
args.json = true
break
case '--help':
console.log(
'Usage: workspace-switch-paint-latency.mjs [--port 9455] [--switches 6] [--budget 200] [--settle 2500] [--out file.json] [--json]'
)
process.exit(0)
break
default:
break
}
}
return args
}
const args = parseArgs(process.argv.slice(2))
function quantile(sorted, q) {
if (sorted.length === 0) {
return null
}
const pos = (sorted.length - 1) * q
const lo = Math.floor(pos)
const hi = Math.ceil(pos)
if (lo === hi) {
return sorted[lo]
}
return sorted[lo] + (sorted[hi] - sorted[lo]) * (pos - lo)
}
function summarize(values) {
const clean = values.filter((v) => typeof v === 'number' && Number.isFinite(v))
if (clean.length === 0) {
return null
}
const sorted = [...clean].sort((a, b) => a - b)
return {
n: sorted.length,
min: +sorted[0].toFixed(1),
p50: +quantile(sorted, 0.5).toFixed(1),
p90: +quantile(sorted, 0.9).toFixed(1),
max: +sorted.at(-1).toFixed(1)
}
}
/**
* Installed in the renderer before each click. Records, from the real
* pointerdown, every animation frame plus long tasks, so we can tell a jammed
* main thread (no frames for ~1s) apart from slow-but-smooth work.
*/
const PROBE_SOURCE = `(targetId) => {
const probe = {
t0: null,
targetId,
frames: [],
longTasks: [],
attrFlipMs: null,
storeCommitMs: null,
renderedCommitMs: null,
done: false
}
window.__switchProbe = probe
const surfaceOf = (id) => {
const row = [...document.querySelectorAll('[data-worktree-id]')].find(
(el) => el.dataset.worktreeId === id
)
return row ? row.querySelector('[data-worktree-card-surface]') : null
}
const isActive = (id) => {
const s = surfaceOf(id)
return Boolean(s && s.getAttribute('data-worktree-card-active'))
}
const renderedId = () =>
document
.querySelector('[data-rendered-active-worktree-id]')
?.getAttribute('data-rendered-active-worktree-id') ?? null
try {
const po = new PerformanceObserver((list) => {
for (const e of list.getEntries()) {
if (probe.t0 === null) continue
probe.longTasks.push({
startMs: +(e.startTime - probe.t0).toFixed(1),
durationMs: +e.duration.toFixed(1)
})
}
})
po.observe({ entryTypes: ['longtask'] })
probe.observer = po
} catch {}
// Why: pointerdown is the earliest thing the user's click produces, so it is
// the honest zero point for "time until I saw something happen".
const onPointerDown = () => {
if (probe.t0 !== null) return
probe.t0 = performance.now()
const tick = () => {
const now = performance.now() - probe.t0
probe.frames.push(+now.toFixed(1))
if (probe.attrFlipMs === null && isActive(probe.targetId)) probe.attrFlipMs = +now.toFixed(1)
if (probe.storeCommitMs === null) {
const st = window.__store?.getState?.()
if (st && st.activeWorktreeId === probe.targetId) probe.storeCommitMs = +now.toFixed(1)
}
if (probe.renderedCommitMs === null && renderedId() === probe.targetId) {
probe.renderedCommitMs = +now.toFixed(1)
}
if (!probe.done) requestAnimationFrame(tick)
}
requestAnimationFrame(tick)
}
window.addEventListener('pointerdown', onPointerDown, { capture: true, once: true })
probe.cleanup = () => {
probe.done = true
try { probe.observer?.disconnect() } catch {}
window.removeEventListener('pointerdown', onPointerDown, { capture: true })
}
return true
}`
/** Press Escape while any full-screen overlay is intercepting pointer events. */
async function dismissOverlays(page) {
for (let attempt = 0; attempt < 3; attempt += 1) {
const blocked = await page.evaluate(() =>
[...document.querySelectorAll('body *')].some((el) => {
const r = el.getBoundingClientRect()
if (r.width < window.innerWidth * 0.9 || r.height < window.innerHeight * 0.9) {
return false
}
const s = getComputedStyle(el)
return s.position === 'fixed' && s.pointerEvents !== 'none' && Number(s.zIndex) >= 40
})
)
if (!blocked) {
return
}
await page.keyboard.press('Escape')
await page.waitForTimeout(200)
}
}
async function main() {
const browser = await chromium.connectOverCDP(`http://127.0.0.1:${args.port}`)
const contexts = browser.contexts()
const pages = contexts.flatMap((c) => c.pages())
let page = null
for (const candidate of pages) {
const hasStore = await candidate
.evaluate(
() => Boolean(window.__store) && Boolean(document.querySelector('[data-worktree-id]'))
)
.catch(() => false)
if (hasStore) {
page = candidate
break
}
}
if (!page) {
throw new Error(
'No renderer page with window.__store + a mounted sidebar. Is the app past startup, and is the sidebar open?'
)
}
// Normalize sidebar state so the same cards are reachable across commits.
// Why pin the sort: 'recent' reorders the list after every switch, which
// would move the card out from under the cursor mid-run.
const worktreeIds = await page.evaluate(() => {
const state = window.__store.getState()
state.setActiveView('terminal')
state.setSidebarOpen(true)
state.setGroupBy?.('none')
state.setSortBy?.('name')
state.setShowActiveOnly?.(false)
state.setFilterRepoIds?.([])
const viewportH = window.innerHeight
// Only cards fully inside the viewport are clickable: the list is
// virtualized, so off-screen rows are unmounted or positioned outside.
return [...document.querySelectorAll('[data-worktree-id]')]
.filter((el) => {
const surface = el.querySelector('[data-worktree-card-surface]')
if (!surface) {
return false
}
const r = surface.getBoundingClientRect()
return r.height > 0 && r.top >= 0 && r.bottom <= viewportH
})
.map((el) => el.dataset.worktreeId)
.filter((id, i, all) => id && all.indexOf(id) === i)
})
if (worktreeIds.length < 2) {
throw new Error(
`Need >=2 workspace cards visible in the viewport, found ${worktreeIds.length}. Is the sidebar open?`
)
}
// Alternate between two cards, neither of which is the one already active at
// start — clicking the active card short-circuits and measures nothing.
const activeAtStart = await page.evaluate(() => window.__store.getState().activeWorktreeId)
const pair = worktreeIds.filter((id) => id !== activeAtStart).slice(0, 2)
if (pair.length < 2) {
throw new Error('Need two visible non-active cards to alternate between')
}
console.error(`alternating between:\n ${pair[0]}\n ${pair[1]}`)
const samples = []
for (let i = 0; i < args.switches; i += 1) {
const targetId = pair[i % 2]
// Why: page.evaluate() treats a string as an expression to evaluate and
// drops the argument, so the probe has to be applied inline.
const surface = page
.locator(`[data-worktree-id="${targetId}"] [data-worktree-card-surface]`)
.first()
// Why: a transient popover (`fixed inset-0 z-50`) swallows the click, and
// the run would then measure a click that never reached the card.
await dismissOverlays(page)
await page.evaluate(`(${PROBE_SOURCE})(${JSON.stringify(targetId)})`)
// Real CDP input events, not element.click(): the click path has
// pointer-drag suppression that a synthetic click would bypass. Going
// through the locator also re-resolves position at click time, which
// matters because the virtualized list reorders between switches.
try {
await surface.click({ timeout: 10_000 })
} catch (error) {
console.error(`skip switch ${i + 1}: ${String(error).split('\n')[0]}`)
continue
}
await page.waitForTimeout(args.settleMs)
const sample = await page.evaluate(() => {
const p = window.__switchProbe
p.cleanup?.()
const frames = p.frames
let maxGap = 0
let prev = 0
for (const f of frames) {
maxGap = Math.max(maxGap, f - prev)
prev = f
}
return {
firstPaintMs: frames.length ? frames[0] : null,
maxFrameGapMs: +maxGap.toFixed(1),
frameCount: frames.length,
attrFlipMs: p.attrFlipMs,
storeCommitMs: p.storeCommitMs,
renderedCommitMs: p.renderedCommitMs,
longTaskCount: p.longTasks.length,
longTaskTotalMs: +p.longTasks.reduce((a, t) => a + t.durationMs, 0).toFixed(1),
worstLongTaskMs: p.longTasks.reduce((a, t) => Math.max(a, t.durationMs), 0)
}
})
sample.targetId = targetId
// Why: a click that never activated would report a fast "first paint" and
// silently make every commit look good during a bisect.
if (sample.attrFlipMs === null && sample.renderedCommitMs === null) {
throw new Error(
`switch ${i + 1} clicked card ${targetId} but it never became active — the measurement is not valid`
)
}
samples.push(sample)
console.error(
`switch ${i + 1}/${args.switches} -> firstPaint=${sample.firstPaintMs}ms ` +
`maxFrameGap=${sample.maxFrameGapMs}ms attrFlip=${sample.attrFlipMs}ms ` +
`rendered=${sample.renderedCommitMs}ms longTasks=${sample.longTaskCount}/${sample.longTaskTotalMs}ms`
)
}
// Why: the first switch after attach pays one-off lazy work (chunk loads,
// cold caches) that a warm app never pays again. Keep it in the raw samples
// but exclude it from the verdict so bisect steps compare like with like.
const scored = samples.length > 1 ? samples.slice(1) : samples
const report = {
port: args.port,
switches: samples.length,
budgetMs: args.budgetMs,
firstPaintMs: summarize(scored.map((s) => s.firstPaintMs)),
maxFrameGapMs: summarize(scored.map((s) => s.maxFrameGapMs)),
attrFlipMs: summarize(scored.map((s) => s.attrFlipMs)),
renderedCommitMs: summarize(scored.map((s) => s.renderedCommitMs)),
worstLongTaskMs: summarize(scored.map((s) => s.worstLongTaskMs)),
longTaskTotalMs: summarize(scored.map((s) => s.longTaskTotalMs)),
samples
}
const medianFirstPaint = report.firstPaintMs?.p50 ?? Infinity
const medianFrameGap = report.maxFrameGapMs?.p50 ?? Infinity
// The visible symptom is a stall, which shows up either as a late first frame
// or as a long gap between frames right after the click.
const verdictMs = Math.max(medianFirstPaint, medianFrameGap)
report.verdictMs = +verdictMs.toFixed(1)
report.pass = verdictMs <= args.budgetMs
if (args.out) {
mkdirSync(path.dirname(args.out), { recursive: true })
writeFileSync(args.out, JSON.stringify(report, null, 2))
}
if (args.json) {
console.log(JSON.stringify(report, null, 2))
} else {
console.log('')
console.log(
`first paint after click p50=${report.firstPaintMs?.p50}ms max=${report.firstPaintMs?.max}ms`
)
console.log(
`max frame gap p50=${report.maxFrameGapMs?.p50}ms max=${report.maxFrameGapMs?.max}ms`
)
console.log(`attribute flip (JS) p50=${report.attrFlipMs?.p50}ms`)
console.log(
`main pane rendered p50=${report.renderedCommitMs?.p50}ms max=${report.renderedCommitMs?.max}ms`
)
console.log(
`worst long task p50=${report.worstLongTaskMs?.p50}ms max=${report.worstLongTaskMs?.max}ms`
)
console.log('')
console.log(
`${report.pass ? 'PASS' : 'FAIL'} verdict=${report.verdictMs}ms budget=${args.budgetMs}ms`
)
}
await browser.close()
process.exit(report.pass ? 0 : 1)
}
main().catch((error) => {
console.error(error?.stack ?? String(error))
// 125 tells `git bisect run` to skip rather than mark the commit bad.
process.exit(125)
})