orca/src/relay/protocol.ts

186 lines
5.6 KiB
TypeScript

// Self-contained relay protocol — mirrors src/main/ssh/relay-protocol.ts
// but has no Electron dependencies. Deployed standalone to remote hosts.
export const RELAY_VERSION = '0.1.0'
export const RELAY_SENTINEL = `ORCA-RELAY v${RELAY_VERSION} READY\n`
export const HEADER_LENGTH = 13
export const MAX_MESSAGE_SIZE = 16 * 1024 * 1024
export const MessageType = {
Regular: 1,
Handshake: 2,
KeepAlive: 9
} as const
// Why: a pre-dispatcher envelope on a freshly-accepted Unix socket. The daemon
// reads exactly one Handshake frame before attaching the JSON-RPC dispatcher,
// to refuse mismatched-version --connect bridges that would otherwise drive a
// stale daemon.
export type HandshakeMessage =
| { type: 'orca-relay-handshake'; version: string }
| { type: 'orca-relay-handshake-ok'; version: string }
| { type: 'orca-relay-handshake-mismatch'; expected: string; got: string }
export function encodeHandshakeFrame(msg: HandshakeMessage): Buffer {
const payload = Buffer.from(JSON.stringify(msg), 'utf-8')
return encodeFrame(MessageType.Handshake, 0, 0, payload)
}
export function parseHandshakeMessage(payload: Buffer): HandshakeMessage {
const msg = JSON.parse(payload.toString('utf-8')) as HandshakeMessage
const t = (msg as { type?: string }).type
if (
t !== 'orca-relay-handshake' &&
t !== 'orca-relay-handshake-ok' &&
t !== 'orca-relay-handshake-mismatch'
) {
throw new Error(`Unknown handshake type: ${t}`)
}
return msg
}
export const KEEPALIVE_SEND_MS = 5_000
export const TIMEOUT_MS = 20_000
// ── Streaming constants (see docs/relay-file-stream-design.md) ─────
export const STREAM_CHUNK_SIZE = 256 * 1024
export const MAX_CONCURRENT_STREAMS = 16
export const RelayErrorCode = {
TooManyStreams: -33006,
StreamProtocolError: -33007
} as const
export type JsonRpcRequest = {
jsonrpc: '2.0'
id: number
method: string
params?: Record<string, unknown>
}
export type JsonRpcResponse = {
jsonrpc: '2.0'
id: number
result?: unknown
error?: { code: number; message: string; data?: unknown }
}
export type JsonRpcNotification = {
jsonrpc: '2.0'
method: string
params?: Record<string, unknown>
}
export type JsonRpcMessage = JsonRpcRequest | JsonRpcResponse | JsonRpcNotification
export type DecodedFrame = {
type: number
id: number
ack: number
payload: Buffer
}
export function encodeFrame(
type: number,
id: number,
ack: number,
payload: Buffer | Uint8Array
): Buffer {
const header = Buffer.alloc(HEADER_LENGTH)
header[0] = type
header.writeUInt32BE(id, 1)
header.writeUInt32BE(ack, 5)
header.writeUInt32BE(payload.length, 9)
return Buffer.concat([header, payload])
}
export function encodeJsonRpcFrame(msg: JsonRpcMessage, id: number, ack: number): Buffer {
const payload = Buffer.from(JSON.stringify(msg), 'utf-8')
if (payload.length > MAX_MESSAGE_SIZE) {
throw new Error(`Message too large: ${payload.length} bytes`)
}
return encodeFrame(MessageType.Regular, id, ack, payload)
}
export function encodeKeepAliveFrame(id: number, ack: number): Buffer {
return encodeFrame(MessageType.KeepAlive, id, ack, Buffer.alloc(0))
}
export class FrameDecoder {
private buffer = Buffer.alloc(0)
private onFrame: (frame: DecodedFrame) => void
private onError: ((err: Error) => void) | null
constructor(onFrame: (frame: DecodedFrame) => void, onError?: (err: Error) => void) {
this.onFrame = onFrame
this.onError = onError ?? null
}
feed(chunk: Buffer | Uint8Array): void {
this.buffer = Buffer.concat([this.buffer, chunk])
while (this.buffer.length >= HEADER_LENGTH) {
const length = this.buffer.readUInt32BE(9)
const totalLength = HEADER_LENGTH + length
if (length > MAX_MESSAGE_SIZE) {
// Why: Throwing here would leave the buffer in a partially consumed
// state — subsequent feed() calls would try to parse the leftover
// payload bytes as a new header, corrupting every future frame.
// Instead we skip the entire oversized frame so the decoder stays
// synchronized with the stream.
if (this.buffer.length < totalLength) {
// Haven't received the full oversized payload yet; wait for more data.
break
}
this.buffer = this.buffer.subarray(totalLength)
const err = new Error(`Frame payload too large: ${length} bytes — discarded`)
if (this.onError) {
this.onError(err)
} else {
process.stderr.write(`[relay] ${err.message}\n`)
}
continue
}
if (this.buffer.length < totalLength) {
break
}
const frame: DecodedFrame = {
type: this.buffer[0],
id: this.buffer.readUInt32BE(1),
ack: this.buffer.readUInt32BE(5),
payload: this.buffer.subarray(HEADER_LENGTH, totalLength)
}
this.buffer = this.buffer.subarray(totalLength)
this.onFrame(frame)
}
}
reset(): void {
this.buffer = Buffer.alloc(0)
}
// Why: at the handshake → dispatcher transition, the next consumer must
// pick up any bytes that arrived in the same TCP chunk as the handshake
// frame. This returns and clears the decoder's internal residue so the
// caller can hand it to the dispatcher (or stdout pipe) without loss.
drain(): Buffer {
const out = this.buffer
this.buffer = Buffer.alloc(0)
return out
}
}
export function parseJsonRpcMessage(payload: Buffer): JsonRpcMessage {
const text = payload.toString('utf-8')
const msg = JSON.parse(text) as JsonRpcMessage
if (msg.jsonrpc !== '2.0') {
throw new Error(`Invalid JSON-RPC version: ${(msg as Record<string, unknown>).jsonrpc}`)
}
return msg
}