orca/src/main/ssh/ssh-connection.ts

367 lines
12 KiB
TypeScript

/* eslint-disable max-lines -- Why: SSH connection lifecycle, credential retries, reconnect policy, and transport fallback are intentionally co-located so state transitions stay auditable in one file. */
import { Client as SshClient } from 'ssh2'
import type { ChildProcess } from 'child_process'
import type { ClientChannel, ConnectConfig, SFTPWrapper } from 'ssh2'
import type { SshTarget, SshConnectionState, SshConnectionStatus } from '../../shared/ssh-types'
import { spawnSystemSsh, type SystemSshProcess } from './ssh-system-fallback'
import { resolveWithSshG } from './ssh-config-parser'
import {
INITIAL_RETRY_ATTEMPTS,
INITIAL_RETRY_DELAY_MS,
RECONNECT_BACKOFF_MS,
CONNECT_TIMEOUT_MS,
isTransientError,
isAuthError,
isPassphraseError,
sleep,
buildConnectConfig,
resolveEffectiveProxy,
spawnProxyCommand,
type SshConnectionCallbacks
} from './ssh-connection-utils'
export type { SshConnectionCallbacks } from './ssh-connection-utils'
export class SshConnection {
private client: SshClient | null = null
private proxyProcess: ChildProcess | null = null
private systemSsh: SystemSshProcess | null = null
private state: SshConnectionState
private callbacks: SshConnectionCallbacks
private target: SshTarget
private reconnectTimer: ReturnType<typeof setTimeout> | null = null
private disposed = false
private cachedPassphrase: string | null = null
private cachedPassword: string | null = null
private connectGeneration = 0
constructor(target: SshTarget, callbacks: SshConnectionCallbacks) {
this.target = target
this.callbacks = callbacks
this.state = {
targetId: target.id,
status: 'disconnected',
error: null,
reconnectAttempt: 0
}
}
getState(): SshConnectionState {
return { ...this.state }
}
getClient(): SshClient | null {
return this.client
}
getTarget(): SshTarget {
return { ...this.target }
}
async exec(cmd: string): Promise<ClientChannel> {
if (!this.client) {
throw new Error('Not connected')
}
return new Promise((res, rej) => this.client!.exec(cmd, (e, ch) => (e ? rej(e) : res(ch))))
}
async sftp(): Promise<SFTPWrapper> {
if (!this.client) {
throw new Error('Not connected')
}
return new Promise((res, rej) => this.client!.sftp((e, s) => (e ? rej(e) : res(s))))
}
async connect(): Promise<void> {
if (this.disposed) {
throw new Error('Connection disposed')
}
let lastError: Error | null = null
for (let attempt = 0; attempt < INITIAL_RETRY_ATTEMPTS; attempt++) {
try {
await this.attemptConnect()
return
} catch (err) {
lastError = err instanceof Error ? err : new Error(String(err))
if (isAuthError(lastError) || isPassphraseError(lastError)) {
this.setState('auth-failed', lastError.message)
throw lastError
}
if (!isTransientError(lastError)) {
this.setState('error', lastError.message)
throw lastError
}
if (attempt < INITIAL_RETRY_ATTEMPTS - 1) {
await sleep(INITIAL_RETRY_DELAY_MS)
}
}
}
const finalError = lastError ?? new Error('Connection failed')
this.setState('error', finalError.message)
throw finalError
}
private async attemptConnect(): Promise<void> {
this.setState('connecting')
this.proxyProcess?.kill()
this.proxyProcess = null
const connectGeneration = ++this.connectGeneration
const resolved = await resolveWithSshG(this.target.configHost || this.target.label).catch(() => null)
const config = buildConnectConfig(this.target, resolved)
// Why: ssh2 doesn't support ProxyCommand/ProxyJump natively. Spawn the
// resolved proxy and pipe its stdin/stdout as config.sock.
const effectiveProxy = resolveEffectiveProxy(this.target, resolved)
if (effectiveProxy) {
const proxy = spawnProxyCommand(effectiveProxy, config.host!, config.port!, config.username!)
this.proxyProcess = proxy.process
config.sock = proxy.sock
}
if (this.cachedPassphrase) {
config.passphrase = this.cachedPassphrase
}
if (this.cachedPassword) {
config.password = this.cachedPassword
}
try {
await this.doSsh2Connect(config, connectGeneration)
} catch (err) {
if (!(err instanceof Error) || !this.callbacks.onCredentialRequest) {
this.proxyProcess?.kill()
this.proxyProcess = null
throw err
}
// Why: prompt for passphrase on encrypted-key error, then retry with
// a fresh proxy socket (ssh2 may have destroyed the original).
if (isPassphraseError(err) && !this.cachedPassphrase) {
const detail = this.target.identityFile || resolved?.identityFile?.[0] || '(unknown)'
const val = await this.callbacks.onCredentialRequest(this.target.id, 'passphrase', detail)
if (val) {
this.cachedPassphrase = val
config.passphrase = val
this.respawnProxy(config, effectiveProxy)
await this.doSsh2Connect(config, connectGeneration)
return
}
}
// Why: prompt for password on auth failure. Check the original error
// (not a retry error) to avoid conflating passphrase vs password failures.
if (isAuthError(err) && !this.cachedPassword) {
const val = await this.callbacks.onCredentialRequest(
this.target.id,
'password',
config.host || this.target.label
)
if (val) {
this.cachedPassword = val
config.password = val
this.respawnProxy(config, effectiveProxy)
await this.doSsh2Connect(config, connectGeneration)
return
}
}
this.proxyProcess?.kill()
this.proxyProcess = null
throw err
}
}
// Why: ssh2 may destroy the proxy socket on auth failure, so credential
// retries need a fresh proxy process and Duplex stream.
private respawnProxy(
config: ConnectConfig,
proxy: ReturnType<typeof resolveEffectiveProxy> | null | undefined
): void {
if (!proxy) {
return
}
this.proxyProcess?.kill()
const p = spawnProxyCommand(proxy, config.host!, config.port!, config.username!)
this.proxyProcess = p.process
config.sock = p.sock
}
private doSsh2Connect(config: ConnectConfig, connectGeneration: number): Promise<void> {
return new Promise<void>((resolve, reject) => {
const client = new SshClient()
let settled = false
client.on('ready', () => {
if (settled) {
return
}
// Why: connect() completion races with explicit disconnect(). Once a
// newer connect attempt or disconnect bumps the generation/disposed
// state, this late ready event must not resurrect the torn-down client.
if (this.disposed || connectGeneration !== this.connectGeneration) {
settled = true
client.end()
client.destroy()
reject(new Error('SSH connection attempt was cancelled'))
return
}
settled = true
this.client = client
this.proxyProcess = null
this.setState('connected')
this.setupDisconnectHandler(client)
resolve()
})
client.on('error', (err) => {
if (settled) {
return
}
settled = true
client.destroy()
reject(err)
})
client.connect(config)
})
}
// Why: guard on identity so a late event from the old client doesn't
// null out a successful reconnect.
private setupDisconnectHandler(client: SshClient): void {
const onDrop = () => {
if (this.disposed || this.client !== client) {
return
}
this.client = null
this.scheduleReconnect()
}
client.on('end', onDrop)
client.on('close', onDrop)
client.on('error', (err) => {
if (this.disposed || this.client !== client) {
return
}
console.warn(`[ssh] Connection error for ${this.target.label}: ${err.message}`)
this.client = null
this.scheduleReconnect()
})
}
private scheduleReconnect(): void {
if (this.disposed || this.reconnectTimer) {
return
}
const attempt = this.state.reconnectAttempt
if (attempt >= RECONNECT_BACKOFF_MS.length) {
this.setState('reconnection-failed', 'Max reconnection attempts reached')
return
}
this.setState('reconnecting')
this.reconnectTimer = setTimeout(async () => {
this.reconnectTimer = null
if (this.disposed) {
return
}
try {
// Why: reset reconnectAttempt before attemptConnect so setState('connected')
// broadcasts reconnectAttempt=0, which ssh.ts uses to trigger relay re-establishment.
this.state.reconnectAttempt = 0
await this.attemptConnect()
} catch (err) {
if (this.disposed) {
return
}
const error = err instanceof Error ? err : new Error(String(err))
if (isAuthError(error) || isPassphraseError(error)) {
this.setState('auth-failed', error.message)
return
}
if (!isTransientError(error)) {
this.setState('error', error.message)
return
}
this.state.reconnectAttempt = attempt + 1
this.scheduleReconnect()
}
}, RECONNECT_BACKOFF_MS[attempt])
}
async connectViaSystemSsh(): Promise<SystemSshProcess> {
if (this.disposed) {
throw new Error('Connection disposed')
}
this.systemSsh?.kill()
this.systemSsh = null
this.setState('connecting')
try {
const proc = spawnSystemSsh(this.target)
this.systemSsh = proc
let settled = false
await new Promise<void>((resolve, reject) => {
const timeout = setTimeout(() => {
settled = true
proc.kill()
reject(new Error('System SSH connection timed out'))
}, CONNECT_TIMEOUT_MS)
proc.stdout.once('data', () => {
settled = true
clearTimeout(timeout)
resolve()
})
proc.onExit((code) => {
if (settled) {
return
}
settled = true
clearTimeout(timeout)
reject(
new Error(
code !== 0
? `System SSH exited with code ${code}`
: 'System SSH exited before producing output'
)
)
})
})
this.setState('connected')
// Why: register reconnection handler only after the initial handshake
// succeeds. The onExit registered above guards with `settled` so it
// won't fire a duplicate for exits during the handshake phase.
proc.onExit(() => {
if (!this.disposed && this.systemSsh === proc) {
this.systemSsh = null
this.scheduleReconnect()
}
})
return proc
} catch (err) {
this.setState('error', err instanceof Error ? err.message : String(err))
throw err
}
}
async disconnect(): Promise<void> {
this.disposed = true
this.connectGeneration += 1
if (this.reconnectTimer) {
clearTimeout(this.reconnectTimer)
}
this.reconnectTimer = null
this.cachedPassphrase = null
this.cachedPassword = null
this.client?.end()
this.client = null
this.proxyProcess?.kill()
this.proxyProcess = null
this.systemSsh?.kill()
this.systemSsh = null
this.setState('disconnected')
}
private setState(status: SshConnectionStatus, error?: string): void {
this.state = { ...this.state, status, error: error ?? null }
this.callbacks.onStateChange(this.target.id, { ...this.state })
}
}
export { SshConnectionManager } from './ssh-connection-manager'