GamingAgent/computer_use/games/tetris/Python-Tetris-Game-Pygame/main.py

102 lines
2.9 KiB
Python

import pygame
import sys
from game import Game
from colors import Colors
import os
import json
pygame.init()
title_font = pygame.font.Font(None, 40)
score_surface = title_font.render("Score", True, Colors.white)
next_surface = title_font.render("Next", True, Colors.white)
game_over_surface = title_font.render("GAME OVER", True, Colors.white)
score_rect = pygame.Rect(320, 55, 170, 60)
next_rect = pygame.Rect(320, 215, 170, 180)
screen = pygame.display.set_mode((500, 620))
pygame.display.set_caption("Python Tetris")
clock = pygame.time.Clock()
game = Game()
GAME_UPDATE = pygame.USEREVENT
pygame.time.set_timer(GAME_UPDATE, 1200) # 2800 for vision-text
CACHE_DIR = f"cache/tetris"
# save state
os.makedirs(CACHE_DIR, exist_ok=True)
state_json_path = os.path.join(CACHE_DIR, "state.json")
state_path = os.path.join(CACHE_DIR, "screenshot.png")
def dump_game_state(game, file_path):
state = {
"score": game.score,
"grid": {
"num_rows": game.grid.num_rows,
"num_cols": game.grid.num_cols,
"cells": game.grid.grid
},
"current_block": {
"id": game.current_block.id,
"positions": [
{"row": pos.row, "column": pos.column}
for pos in game.current_block.get_cell_positions()
]
}
}
with open(file_path, "w") as outfile:
json.dump(state, outfile, indent=4)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT or event.type == pygame.KEYDOWN or (event.type == GAME_UPDATE and game.game_over == False):
print("saving state to...")
print(state_path)
print(state_json_path)
pygame.image.save(screen, state_path)
dump_game_state(game, state_json_path)
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if game.game_over == True:
game.game_over = False
game.reset()
if event.key == pygame.K_LEFT and game.game_over == False:
game.move_left()
if event.key == pygame.K_RIGHT and game.game_over == False:
game.move_right()
if event.key == pygame.K_DOWN and game.game_over == False:
game.move_down()
game.update_score(0, 1)
if event.key == pygame.K_UP and game.game_over == False:
game.rotate()
if event.type == GAME_UPDATE and game.game_over == False:
game.move_down()
#Drawing
score_value_surface = title_font.render(str(game.score), True, Colors.white)
screen.fill(Colors.dark_blue)
screen.blit(score_surface, (365, 20, 50, 50))
screen.blit(next_surface, (375, 180, 50, 50))
if game.game_over == True:
screen.blit(game_over_surface, (320, 450, 50, 50))
pygame.draw.rect(screen, Colors.light_blue, score_rect, 0, 10)
screen.blit(score_value_surface, score_value_surface.get_rect(centerx = score_rect.centerx,
centery = score_rect.centery))
pygame.draw.rect(screen, Colors.light_blue, next_rect, 0, 10)
game.draw(screen)
pygame.display.update()
clock.tick(60)