102 lines
2.9 KiB
Python
102 lines
2.9 KiB
Python
from grid import Grid
|
|
from blocks import *
|
|
import random
|
|
import pygame
|
|
|
|
class Game:
|
|
def __init__(self):
|
|
self.grid = Grid()
|
|
self.blocks = [IBlock(), JBlock(), LBlock(), OBlock(), SBlock(), TBlock(), ZBlock()]
|
|
self.current_block = self.get_random_block()
|
|
self.next_block = self.get_random_block()
|
|
self.game_over = False
|
|
self.score = 0
|
|
self.rotate_sound = pygame.mixer.Sound("Sounds/rotate.ogg")
|
|
self.clear_sound = pygame.mixer.Sound("Sounds/clear.ogg")
|
|
|
|
pygame.mixer.music.load("Sounds/music.ogg")
|
|
pygame.mixer.music.play(-1)
|
|
|
|
def update_score(self, lines_cleared, move_down_points):
|
|
if lines_cleared == 1:
|
|
self.score += 100
|
|
elif lines_cleared == 2:
|
|
self.score += 300
|
|
elif lines_cleared == 3:
|
|
self.score += 500
|
|
self.score += move_down_points
|
|
|
|
def get_random_block(self):
|
|
if len(self.blocks) == 0:
|
|
self.blocks = [IBlock(), JBlock(), LBlock(), OBlock(), SBlock(), TBlock(), ZBlock()]
|
|
block = random.choice(self.blocks)
|
|
self.blocks.remove(block)
|
|
return block
|
|
|
|
def move_left(self):
|
|
self.current_block.move(0, -1)
|
|
if self.block_inside() == False or self.block_fits() == False:
|
|
self.current_block.move(0, 1)
|
|
|
|
def move_right(self):
|
|
self.current_block.move(0, 1)
|
|
if self.block_inside() == False or self.block_fits() == False:
|
|
self.current_block.move(0, -1)
|
|
|
|
def move_down(self):
|
|
self.current_block.move(1, 0)
|
|
if self.block_inside() == False or self.block_fits() == False:
|
|
self.current_block.move(-1, 0)
|
|
self.lock_block()
|
|
|
|
def lock_block(self):
|
|
tiles = self.current_block.get_cell_positions()
|
|
for position in tiles:
|
|
self.grid.grid[position.row][position.column] = self.current_block.id
|
|
self.current_block = self.next_block
|
|
self.next_block = self.get_random_block()
|
|
rows_cleared = self.grid.clear_full_rows()
|
|
if rows_cleared > 0:
|
|
self.clear_sound.play()
|
|
self.update_score(rows_cleared, 0)
|
|
if self.block_fits() == False:
|
|
self.game_over = True
|
|
|
|
def reset(self):
|
|
self.grid.reset()
|
|
self.blocks = [IBlock(), JBlock(), LBlock(), OBlock(), SBlock(), TBlock(), ZBlock()]
|
|
self.current_block = self.get_random_block()
|
|
self.next_block = self.get_random_block()
|
|
self.score = 0
|
|
|
|
def block_fits(self):
|
|
tiles = self.current_block.get_cell_positions()
|
|
for tile in tiles:
|
|
if self.grid.is_empty(tile.row, tile.column) == False:
|
|
return False
|
|
return True
|
|
|
|
def rotate(self):
|
|
self.current_block.rotate()
|
|
if self.block_inside() == False or self.block_fits() == False:
|
|
self.current_block.undo_rotation()
|
|
else:
|
|
self.rotate_sound.play()
|
|
|
|
def block_inside(self):
|
|
tiles = self.current_block.get_cell_positions()
|
|
for tile in tiles:
|
|
if self.grid.is_inside(tile.row, tile.column) == False:
|
|
return False
|
|
return True
|
|
|
|
def draw(self, screen):
|
|
self.grid.draw(screen)
|
|
self.current_block.draw(screen, 11, 11)
|
|
|
|
if self.next_block.id == 3:
|
|
self.next_block.draw(screen, 255, 290)
|
|
elif self.next_block.id == 4:
|
|
self.next_block.draw(screen, 255, 280)
|
|
else:
|
|
self.next_block.draw(screen, 270, 270) |